Something different but still familiar
So taking a step back, I thought it would be appropriate to show everyone the "other side" of what I have done. First up is some silver work. These all start as round stock that is annealed, drawn down to size/shape and in some cases hand forged to their shapes before assembled by hand with a variety of construction techniques. Each one of these is individually constructed and joined systematically as they are built to form the links that make up these necklaces. More experiments in form than anything else. These two pieces actually followed my discovery of enamel and learning the methods associated with enameling - my work up to that point was very "rectilinear". The introduction of a color palette other than copper, silver, gold etc. really opened things up and changed the direction of the work dramatically.
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These next pieces start life as copper sheet - I believe it was actually 18g copper, that was annealed and rolled down to 20 or 22g. I then created dies for the shapes that were then hand cut out of .25" aluminum, and cut by hand with a jewelers saw (insane I know) and with the aid of a large swing press, the positive shapes were pressed out forming these pods. These were then cut out again with a jewelers saw, filed/tuned the edges, and then were prepped for the enameling process. Both the inside/outside are enameled. Then assembled as these necklaces:
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A happy accident is when you pick them up and they rattle together - the sound is quite pleasing and delicate. The next are hair pins that incorporate some of the methods of the assembled necklaces from silver above, forming bezels and the enameled parts are held with short prongs. Again - a bit more experimental than functional but they do work.
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The green enamel are actually two different colors with different firing temperatures. By over firing or under firing these two separately, I was able to get some depth as the second firing is under fired, forcing that color to pull together in a dot pattern giving some visual depth. Over firing allows me to regulate some of that burn on the edges that can be interesting if done subtly.
I scored a kiln not too long ago - so this winter I hope to revisit a few of these and see where it takes me next. Enjoy.
Now for some ID Sketchin'
Let's check out some ID sketchin'. Personally, I like to start concepts with HB lead on Graphics 360. This allows me to explore form quickly and easily in 3d or planned view. Most of my sketches start as planned view sketches to hash out the overall look and function. When I get to the point where I need to start presenting concepts to the client, that is when I pop to 3/4 views and such as it begins to give the client more of an idea of the concept and allows me to fully visualize things. But initially, I prefer to work in planned view sketches as i can work quicker this way and get more concepts down which is important. From here I will do some quick renderings by hand sometimes if I see it as appropriate or depending on mood, and other times I will then scan these sketches and create a more polished rendering utilizing Adobe Illustrator and Adobe Photoshop. This allows me then to assemble things into a PDF or print in high resolution. Not to mention, concepts are not at risk of getting "F'd" up with pen and ink - I don't have ready access to a copier, otherwise I would keep with more traditional methods as it keeps things a lot more interesting than staring at a computer screen. The sketches also have a bit more organic feel to them too and not so brushed as per computer work. The only time I will do anything in cad, is either final production forms OR if there is a perspective I can't seem to nail. I'll build it in solidworks and utilize that as an underlay to get perspective right. Overall the majority of these sketches are quick and gestural in nature. More conceptual than anything else. I've found this starts to build ideas and excitement around a particular concept and functional aspects of these concepts can be explained through simple sketches. Starts to build a story. Hope all enjoy. So much of this work never sees the light of day. Most likely 99.9% of what I do never goes anywhere. Nice with the framebuilding: 100% sees the light of day and 100% goes somewhere!
From my shoe design days. Concept sketches for outsoles:
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Concept sketches for various "other" work/clients. Hydration components:
http://farm5.staticflickr.com/4144/4...737b3819_b.jpg
http://farm5.staticflickr.com/4146/4...b818e7a8_b.jpg
Loose helmet concepts:
http://farm5.staticflickr.com/4085/4...df1efb0b_b.jpg
http://farm5.staticflickr.com/4129/4...1de64208_b.jpg
Glove concepts:
http://farm5.staticflickr.com/4092/4...d4839339_b.jpg
http://farm5.staticflickr.com/4085/4...92574761_b.jpg
Loose initial concept for the Fuel Belt "Helium" Collection:
http://farm5.staticflickr.com/4108/4...d14c4842_b.jpg
Final concept for the Helium Hydration System:
http://farm4.staticflickr.com/3263/2...3e1e29af_o.jpg
Finished Product: (Photo courtesy Fuel Belt - one of my clients)
http://farm4.staticflickr.com/3169/2...9260eaf3_o.jpg
Re: Now for some ID Sketchin'
Cool shit Kris...nice to see you here in SO. Keep rockin it!
rody